This is a competitive card game for N players (N≥2) using standard poker decks (54 cards per deck), requiring each player to use one deck (i.e., N players use N decks). All cards are shuffled across decks, and each player randomly receives 54 cards. Each round consists of two phases:
A. Initial Phase: Players who randomly receive "Heavenly Hands" (specific high-probability winning combinations) during dealing automatically win and exit. B. Real Match Phase: Remaining players proceed to the Real Match Phase, where they compete using strategy and card combinations until the game concludes.
1、Initial Phase: A. Banker (First Player): If the Banker holds a Heavenly Hand (Starlink or UFO with power exceeding other UFOs), they win immediately. B. Non-Banker Heavenly Hands: If the Banker wins with a Heavenly Hand, other players holding Heavenly Hands ("Non-Banker Heavenly Hands") also win and exit. C. Heaven Snatch Mechanism: If the Banker lacks a Heavenly Hand, players with Heavenly Hands trigger a "Heaven Snatch" competition. D. Multiple Winners: If multiple Non-Banker Heavenly Hands or Heaven Snatchers exist, all tied winners exit with equal points. E. Conclusion: Winners exit, and remaining players enter the Real Match Phase.
2、Real Match Phase: A. Victory: Players win by securing three consecutive plays or depleting their cards. Remaining players are "Total Losers." B. Scoring: Winners and losers earn points based on rules. C. Hand Hierarchy: Spaceship > Super Drone > Drone > Tiebreakers: Lone Boat/Starship/Rocket/Pair Sequence.
1、Deck: 54 standard cards, including 2 Jokers (Big/Little), 13 ranks (2-A), 4 suits each. 2、Single Card Rank: Big Joker > Little Joker > 2 > A > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3.
1、Joker-Based: A. UFO ("Four Heavenly Kings"): Exactly 2 Big + 2 Little Jokers. Holder wins in the Initial Phase. B. Invalid UFO: If Joker counts deviate, split into Spaceship (2 Jokers) or Lone Boat (single Joker). C. Spaceship: Two Jokers. Big Joker pair > Mixed Jokers > Little Joker pair. Highest in Real Match. D. Lone Boat (Single Joker): a.Unbeatable as a single card. Big Joker > Little Joker. b.Can attach 1 single/pair (except "2"). c.Attached card’s rank determines superiority if Jokers match. d.Suppressed by Spaceship, Super Drone, or Drone.
2、Starlink: Exactly six "3" cards. Holder wins in Initial Phase. 3、"2" Cards (Wildcards): A、Rank: Above A, below Jokers. B、Can substitute other ranks, except: a.Cannot pair with Jokers. b. Cannot form Starship (four-of-a-kind) or Drone.
4、Drone Class: A. Super Drone (Super Bomb): Exactly three "3" cards. Second only to Spaceship. B. Drone (Bomb): a.Four+ cards of the same rank. b.Longer drones beat shorter ones; equal length compares ranks. c.Beats all except Super Drone. d.Four "2"s form the strongest natural Drone.
5、Sequence Hands: A. Pair: Two same-rank cards. B. Pair Sequence: Three+ consecutive pairs (3 to A). "2" can substitute but must maintain continuity.
6、Attached Hands: A. Rocket: Three same-rank cards: a.Can form consecutive groups (3 to A). b.May attach 1 single/pair or none. c."2" substitution allowed with continuity.
B. Starship: a. Four same-rank cards (no "2" substitution). b. Can form consecutive groups (3 to A). c. May attach 2 singles/pairs ("2" allowed in attachments) or none.
1、Preparation: Random draw determines first player, dealer, and turn order. Cards dealt counterclockwise.
2、Initial Phase: System auto-detects Heavenly Hands. Winners exit; others proceed.
3、Real Match Phase: A. Turns: Players act clockwise (claim/pass). First player to act wins ties. B. Post-Win: Predetermined player resumes play.
4、Conclusion: First player to empty their hand ("Ground Hand" or "Ground Snatch") ends the game. Remaining players lose.
1、Heavenly Hands (Initial Phase): A. Banker Wins: Starlink or UFO. B. Non-Banker Wins: Follow if Banker has Heavenly Hand. C. Heaven Snatch: Compete if Banker lacks Heavenly Hand.
2、Real Match: A. Ground Hand: Post-Heavenly winner empties hand in two consecutive turns. B. Ground Snatch: First to empty hand after initial play. C. Human Hand: First to empty post-Ground Hand/Snatch.