Playable with two or more players. For N players, N decks of cards are used, with each player receiving 54 cards.
Single Card Order:
From highest to lowest: Big Joker, Small Joker,2, Ace, King, Qeen, Jack, 10, 9, 8, 7, 6, 5, 4, 3
Category of Cards:
1/Ranks higher than any other single card, with the Big Joker ranking higher than the Small Joker. 2/Can be played together with any single cards, pairs, or multiple cards of the same rank, known as "hanging cards." 3/The rank of hanging cards determines their hierarchy; for example, a pair of 9s hung with the Big Joker beats a pair of 8s hung with the Big Joker. 4/The Big Joker beats any card hung by the Small Joker; for example, the Big Joker hung with a 3 beats the Small Joker hung with a 9, or the Big Joker hung with three 3s beats the Small Joker hung with three 5s. 5/Cannot be used in straight or paired cards. 6/Any Bomb outranks hanging cards.
Joker ~
1/In single cards, Ranks higher than "Ace" but lower than Jokers. 2/Can substitute for any card except for Jokers;for example, a 2 can be used to make a group of three 6s into four 6s. 3/Can be used in or to replace straight or paired cards (except for"StarlInk"). 4/Cannot substitute to make a Bomb. 5/Cannot be paired with Jokers.
“2”(Wild Card)~
1/ Four or more cards of the same rank make a bomb; 2/The combination of six 3s(regardless of suit, no more or fewer than six 3s) surpasses the Joker Bomb, known as the "Super Bomb," and is the highest hand in the game. 2/Joker bomb:ranks lower than the "Super Bomb" but higher than other types of bombs. (the highest being double Big Joker, followed by Big Joker and Small Joker and then a pair of Small Jokers). 3/Bombs with the same number of cards are compared by rank; for example, four 4s beat four 3s, and more cards beat fewer cards:6 cards beats any 5 cards.
“Bomb” ~
*any Bomb beats any straight; *Flush straight beats any mixed straight; **The lowest card is 3, and the highest is Ace.
Straight ~
1/Excluding Kings, any cards of five or more in sequence form a straight; for example, 5, 6, 7, 8, 9. 2/Straights of the same length are compared by rank; for example, 5, 6, 7, 8, 9 beats 4, 5, 6, 7, 8.
Single Straight:~
1/Excluding Kings, three or more pairs in sequence form a double straight; for example, 55/66/77. 2/Double straights of the same length are compared by rank; for example, 55/66/77 beats 44/55/66.
Double Straight~
*Special combinations of cards can carry other cards, known as "carrying cards"; *any Bomb outranks any carrying card.
Carrying Card ~
1/Three cards of the same rank form a group,known as "Rocket", with two adjacent groups starting. 2/Each "Rocket" can carry one single card,for example, three 5s, three 6s, with a 7 and Queen, or a pair of cards (for example, three 5s, three 6s, with two 7s and two Queens, known as "triple with one". 3/Adjacent N groups of "Rockets" can carry N single cards or N pairs of cards. 4/Rockets of the same size are compared by rank (for example, three 5s and three 6s beat three 4s and three 5s, regardless of the carried cards). 5/"Rockets" can also be without carrying cards.
Triple Carrying:
1/Four cards of the same rank form a group, known as a ""Starship",which can carry two single cards or two pairs of cards,known as "four with two", for example, four 5s with a 7 and a Queen, or four 5s with two 7s and two Queens. 2/Adjacent N "Starship"(known as "StarlInk").can carry two single cards or two pairs of cards per group; for example, four 5s and four 6s can carry four single cards or four pairs of cards, known as "eight with four." 3/"Starship" or "StarlInk" of the same size are compared by rank (for example, four 5s and four 6s beat four 4s and four 5s, regardless of the carried cards). 4/The "Starship" or "StarlInk" can also be without carrying cards.
Four Cards with Carrying~
First Turn Win (known as "Heavenly Hand"):
According to the order determined by guessing, the first move plays all their cards during their first turn, achieving victory,and the current round concludes, with other players considered losers.
Guessing Order:
Before the game starts, each player draws a card randomly; if two players draw cards of the same rank, they must redraw until the ranks differ, determining the order from highest to lowest: The player in the first position gets the first move and the first "receiving the wind" right. The player in the last position gets the right to draw cards first at the beginning of the game. .
Game Start:
1/The player with the right to draw cards first draws first, followed by clockwise drawing of cards. 2/The player with the first move right starts playing, followed by others in clockwise order, known as "rotation of cards." 3/Playing a card higher than the previous player's card is called "asking for cards." 4/If a player in rotation does not asking for cards, it is known as "passing." The rotation of cards then continues clockwise, and so on. 5/If a player plays all cards in their hand and wins, they leave the game, and the player with the first right to "receive the wind" takes over the right to play, known as "receiving the wind," and so on.
Victory and Scoring:
1/The player who plays all cards in their hand first wins the round and scores 10 points. 2/The second winner scores 8 points. 3/Other winners score zero points. 4/The last player is considered a complete loser and loses 10 points. 5/The Heavenly Hand scores 100 points. 6/The Earthly Hand scores 50 points.
21th edition on May 20, 2024/22th edition on Dec. 10, 2024
According to the order determined by the guessing, after the first player plays their cards, the second player proceeds to play all their remaining cards in two consecutive moves, achieving a second turn victory. The round ends, and the other players are considered complete losers.