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MarsMatch (Shenzhen) Intellectual Sports Ltd.
ABOUT US
Played with physical cards or virtually, MarsMatch is a poker game that embodies contemporary global values.
MarsMatch aims to continue developing novel opportunities for physical social interactions in the era of AI, all while upholding a strong sense of humanistic compassion.
MarsMatch is suitable for both in-person and virtual meetings. It allows human intelligence and relationships of friendship and family to shine through, reducing the pain of transitioning from human society to one of artificial intelligence.
MarsMatch's guiding principles are enjoyment, cooperation, and justice. The strategic arrangement of each card determines the outcome of each hand, which consists of 54 cards.
If human beings encounter the next epidemic similar to COVID-19, the living space is completely closed, or how will they live after immigrating to Mars? Standing at the threshold of the AI era, we must think about this problem seriously. This is the logical starting point of MarsMatch's thinking.

We may find countless new materials to solve the interstellar means of transport. However, during the long period of human transition from carbon-based to silicon-based, if there is a problem with human spirit and psychology, it is equivalent to another form of self-destruction. It is even more unimaginable to continue to reproduce on Mars.

MarsMatch is not a simple game. It tries to solve the interaction of billions of people in distant geospatial distribution, which may solve many complex problems of communication and empathy.

Human beings will face the fate of traditional civilization being completely subverted and formatted. How to live in a new way has become the last humanistic care. Otherwise, the great abundance of material is a floating cloud. Even if eternal life is achieved, life is not as good as death.

It's time to think about what our limited life direction is and what the future of design can be maximized.

Since ancient times, human beings have taken up most of their lives, from growing food to three meals a day, plus sleep. The essence of science is that human beings have always needed to constantly liberate productive forces to solve the problem of food and clothing, in addition to cruel survival wars and natural disasters. When the AI era solves all the dead knots of the traditional human way of life, what will the scene be?
MarsMatch has two primary purposes:
1.Amusement;
2. Social networking.
Three primary characteristics define Mars Match:
1. There is no limit on the number of players;
2. Short game duration (a game can be completed in two or three hands);
3. Appropriate for individuals with average intelligence.
Tens of thousands, or even millions, of people, can play a single game at once due to the feature that has no player restrictions, making it an amazing spectacle.
Chess is a widely popular "Olympic" intellectual sport as it is suitable for individuals of all IQ levels and enables ordinary people to compete on an international level.

Imagine a scenario where millions of people compete collectively, transcending barriers like national boundaries, racial divides, religious beliefs, and ideological differences. This competition may have a significant impact on global peace.

MarsMatch, which serves as a bridge for interplanetary social connections between Earthlings and Martians, is thus one of the intellectual activities suitable for human migration to Mars and a promising way of life.
MarsMatch has two primary purposes:
MarsMatch, which was created in February 2023 with inspiration from Mr. Shane Lau, a Chinese multidisciplinary artist and historian, has been tested for over a year, showcasing its entertainment value, universality, and logical coherence of rules. After twenty iterations, the core structure has been finalized, including the registration of the global domain and a Google email address.

"Pin Shou," which translates to "handshake" in Cantonese, is the Chinese name for MarsMatch. The game rules have been registered for digital copyright in China. "MarsMatch (Shenzhen) Intellectual Sports Ltd." was founded in Shenzhen, where an office was established and a promotion team was assembled. This name was registered as a trademark with the China Trademark Office in March 2024. The software for the electronic game is currently being developed.

As the beloved and affordable form of entertainment that revitalizes the age-old game of cards, MarsMatch aspires to evolve into an internationally recognized intellectual sports event that is widely accepted globally, becoming the cultural cornerstone of the AI era. It also aims to serve as a striking example of the continuity and transmission of human civilization.
Recently, the new coronavirus variant KP.2 has been spreading rapidly. There is a high likelihood of a new wave of virus infections affecting humans in large numbers. In addition to wearing masks, reducing social interactions, and staying indoors, even artificial intelligence (AI), with its superior capabilities compared to human intelligence, may not be able to prevent this outbreak. MarsMatch could be an exciting online social game to look forward to.

Values and Philosophical Implications of "MarsMatch" Game Rules

I. Core Values

1.Power Constraints and Purity → Authority of Core Rules

A/ Rule Reflection: Jokers (Red/Black) cannot pair with other cards; a single Joker can only pair with one card or one pair (no "2" allowed).

B/ Metaphor: Foundational rules are immutable; special combinations require strict conditions (e.g., UFO requires "Four Heavenly Kings").

C/ Universal Example: The strategic irreplaceability of the "Tengen" position in Go.


2.Collective Power of the Marginalized → Quantity to Quality

A/Rule Reflection: The "3" is the weakest single card, but six 3s form a Star Chainfor instant victory, symbolizing unity-driven rebellion.

B/ Metaphor: Small units aggregate to create transformative energy (e.g., ant colony intelligence, blockchain consensus).

C/ Universal Example: Bees collaboratively building hexagonal honeycombs.


3.Flexibility and Limitations of the Middle Tier → Adaptive Dynamics

A/ Rule Reflection: The "2" (wild card) substitutes non-core cards but cannot pair with Jokers or replace natural-number combinations (e.g., Starships/Drones).

B/Metaphor: Systems need elasticity to adapt, akin to enzyme-substrate specificity in biochemical reactions.


4.Randomness and Fair Competition

A/ Rule Reflection: Each player receives 54 random cards, mirroring life’s unpredictable starting conditions.

B/ Metaphor: Inequalities in birth (e.g., family background, geography) coexist with transparent rules and strategic freedom.

C/ Universality: Embodies "equal opportunity" in education and free markets.


5.Order and Collaborative Logic

A/ Rule Reflection: Strict card combinations (e.g., Starships require four-of-a-kind sequences; Drones require natural-number groups).

B/ Metaphor: Specialized social roles ensure systemic stability.


6.Absolute Transparency and Fair Play

A/ Decentralized Authority: All players are equal; outcomes depend solely on rules and probability.

B/ Rules as Contract: Automated validation ensures impartiality, eliminating human bias.

C/ Technological Neutrality: Encrypted, distributed ledger systems prevent tampering.

II. Rule-Metaphor Mapping

Rule Design

Metaphorical Meaning

Universal Example

Joker pairing restrictions

Stability of core mechanisms

Go’s "Forbidden Point" rule

Star Chain/UFO instant victory

Threshold-breaking aggregation

Hydrogen bonds forming ice crystals

"2" as wild card

Systemic fault tolerance

Redundancy checks in computing

Natural-number combinations

Immutable foundational logic

Axiomatic consistency in math

Random card distribution

Uncontrollable initial conditions

Chaos theory in meteorology

III. Hierarchical Model of Social Collaboration

1.Top Layer (Jokers) → Ultimate Rule Module

Function: Final arbitration (e.g., UFO’s four-Joker requirement mirrors multi-signature cryptography).

2.Middle Layer ("2" Wild Cards) → Adaptive Buffer

Function: Dynamic gap-filling (e.g., AI’s dropout techniques to prevent overfitting).

3.Base Layer (3s) → Grassroots Potential

Function: Mass-driven transformation (e.g., MapReduce in distributed computing).

IV. Validation of Value Coherence

1.Systemic Consistency

A/ Mathematical Proof: Heavenly Hand probabilities decay as player count rises.

B/ Real-World Parallel: Traffic systems balance order (red lights) and flexibility (emergency lanes).


2.Cultural Universality

A/ Eastern Wisdom: Go’s "Golden Corner, Silver Edge, Grass Center" spatial strategy.

B/ Western Logic: Chess’s pawn promotion as a rebellion mechanism.

C/ Tech Perspective: Neural networks’ nonlinear activation functions.

V.Anti-Cheating & Competitive Integrity

1.Design Principles

A/ Isolated Decks: No shared card pool eliminates collusion risks.

B/ Unmanipulable Wins: Heavenly Hands rely purely on initial randomness; no strategy alters their odds.

C/ Structured Constraints: All plays must follow preset combinations (e.g., validated sequences).


2.Innovation Incentives

Breakthrough Award: Recognizes players who propose rule optimizations.

Conclusion

"MarsMatch" constructs a microcosm of society through its rules, reflecting these core values:

1.Sacred, Constrained Power: Ultimate rules preserve order.

2.Grassroots Rebellion: Collective action reshapes hierarchies.

3.Middle-Tier Boundaries: Flexibility within limits prevents systemic collapse.

4.Collaborative Order: Rules and roles underpin efficiency and justice.

5.Anti-Cheating Fairness: Independent decks, automated validation, and transparency ensure "rules as justice, probability as fate."

6.Rule Laboratory: A sandbox for players to experiment with parameters, turning the game into a tool for studying complex systems.

OUR TEAMS
EMAIL:marsmatch2023@gmail.com
MarsMatch (Shenzhen) Intellectual Sports Ltd.
Address: Room 101, No. 8 Xianghai Road, Xichong Community, Dapeng New District, Shenzhen
X:@MarsMatch
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