There are various theories about the origin of playing cards, also known as "paper cards" or "poker." The mainstream view in academic circles holds that playing cards originated in ancient China, specifically from a game called "leaf game".
In the "Lüshi Chunqiu" (around 239 BCE), in the "Lanbu" chapter (Volume 18, "Shenyinglan·Chongyan"), there is a story mentioning the use of Firmiana leaves: "King Cheng and Tang Shu Yu were living in exile, using Firmiana leaves as ceremonial implements...". The term "圭" (gui) refers to an ancient ceremonial object, also used to describe a sundial or an ancient unit of measurement—first appearing in the Shang dynasty. It was made from stone or jade, flat or pointed at the top, with pointed versions more commonly seen in later periods.
There are several popular versions of the "leaf game" origin in folklore. One version suggests that it was invented by the Tang dynasty astronomer Zhang Sui (also known as Yixing monk), who created the game for Emperor Xuanzong and his palace ladies to play. Another version attributes its invention to General Han Xin during the late Qin dynasty, who created it to alleviate soldiers' homesickness during the Chu-Han contention.
The term "leaf game" is typically interpreted as referring to something the size of a leaf. While it remains unclear whether the aforementioned origin stories actually refer to playing with real leaves, the reference to "using Firmiana leaves as ceremonial implements" gives a concrete example of the material and shape involved.
As for historical textual records, there are references to "leaf games" in the Tang dynasty. The scholar Su E, in his collection of short stories Du Yang Za Bian ("Miscellaneous Records of Duyang"), mentions that the "Wei family is fond of playing the leaf game." There is also a rumored work called Yezi Ge (Leaf Game Manual) by the Tang author Ye Ziqing.
The Northern Song dynasty politician, writer, and historian Ouyang Xiu also described the "leaf game" in his work Gui Tian Lu (Return to the Fields), while the historian Ma Ling in Nan Tang Shu (Book of the Southern Tang) records that during the Five Dynasties, the wife of Li Houzhu (Emperor of the Later Tang) compiled the Golden Leaves Manual, offering a new form of the leaf game. Another Northern Song literary figure, Yang Yi, used the term "Red Crane" for a variant of the leaf game, which became known as "Crane Form."
In the Ming dynasty, philosopher, scientist, and thinker Fang Yizhi in his Tong Ya ("Comprehensive Explanations") stated: "The Leaf Game is also known as the Crane Form, which is akin to modern playing cards." During the Wanli period of the Ming dynasty, a popular card game called "Ma Diao" emerged. The writer and scholar Feng Menglong wrote about the fascination with this game in Ma Diao Pai Jing (The Book of Ma Diao Cards).
In the late Ming and early Qing periods, scholar Gu Yanwu in his Ri Zhi Lu ("Daily Record") remarked: "Since the Wanli era, with peace prevailing, the scholar-officials had nothing to do, and some resorted to gambling. By the Tianqi period, the game of Ma Diao had become popular." The famous poet Wu Weiye in Sui Kou Ji Lue ("Brief Records of the Suppression of Bandits") wrote: "The fall of the Ming dynasty was due to Ma Diao," possibly a warning against excessive obsession with such games. Wang Chongjian, in his Winter Night Letter Records, wrote: "Scholars were so absorbed in Ma Diao that they played it day and night, as if mad."
The game of Ma Diao originated in Wu, known as "Wu Diao" (Wu's Hang), a four-player game where the cards featured characters from Water Margin, with Song Jiang depicted on the card with the largest value. Sui Kou Ji Lue also recorded that, at the end of the Wanli period, the public began to play the leaf game, with names of bandits from Shandong during the Zhao-Song period drawn on the cards, and this game became highly popular during the Chongzhen period. This type of illustrated card looks strikingly similar to the Iraq war "most-wanted" playing cards made by the U.S.
In the Qing dynasty, Ma Diao evolved into games like "Tiger Fight," "Dream of the Red Chamber Leaf Game," and "Poetry Cards," with the rules becoming more refined. Many leaf cards from the Qing period, even those made of silk or bamboo, remain preserved today. These were sometimes printed or engraved on plates, but further elaboration on this subject is beyond this scope.
The leaf game eventually developed into other card games like Mahjong and Pai Gow, as well as various regional Chinese card games. This rich tradition forms a part of China's cultural heritage, which has lasted for over two millennia.
Key Point to Note: Marco Polo, during the Yuan dynasty, held an official post at the Chinese imperial court and learned the leaf game from the scholar-officials, which he then brought back to Europe.
After Marco Polo introduced the leaf game to Europe in the 13th century, it evolved into two distinct branches: one led to Tarot cards in southern Europe, while the other eventually culminated in the standardization of modern playing cards in France, which has continued to thrive until today.
For further details on the historical evolution of playing cards from ancient Chinese leaf games to their spread to Europe and North America, you can visit the MarsMatch ("Pinshou") official website at www.mars-match.com.
Dr. Joseph Needham, in his History of Chinese Science and Technology, claimed that bridge cards were invented by the Chinese. French scholar Lemaître said, "The earliest playing cards in Europe were identical in shape, design, size, and number to those used by the Chinese, or were introduced to Europe by the Mongols." The New York Times bridge columnist Allen Tracton stated that China is the birthplace of bridge.
The leaf game has two major branches in the West: Tarot cards and modern poker, and in China, Mahjong and Pai Gow—both resulting from cultural and temporal differences.
Playing cards gradually became an internationally popular game, with exports eventually returning to China. Today, there are rumors that Mahjong may also be spreading westward.
The resilience of playing cards, evolving and surviving through centuries, lies in their deep cultural roots. If we consider Firmiana leaves as the progenitor of the card game, it logically follows that its origin is tied to emotional expression, rituals, and the cultural power of civilization.